One of my fellow 3240 classmates posted a link to the BadgeOS tool in our forum discussion.  I was really intrigued and think that this is something that I will use in my future workplace.

The premise is that you can create a game of sorts, customizable with different levels and award “badges” for completion.  I can see many uses for this, for instance in New York it’s being used to recognize skill and academic development for “second chance” high school students.

BadgeOS example

You might think that badges are for kids. I first saw them when I visited my nephews and saw them working on “homework” on a site called “ixl”.  It was incredible to see how motivating the achievement badges were, and how they encouraged them to practice math and language skills.


I’ve since seen how prolific badges have become for adults. About 2 years ago, my previous organization implemented a performance management system called SuccessFactors. As part of this system, employees can give “badges” to others in the company to thank them, congratulate on a great idea, or to recognize teamwork.


“Then again, the merit-badge idea has surely influenced, directly or not, the many identity symbols that now proliferate in the digital self-representations of social-networking profiles and the like.” (Walker, 2010)

On August 9, 2011, Fitbit launched badges for various step and distance milestones. Step badges could be earned based on how many steps a user took in a single day, while lifetime distance badges gave users a badge based on how much distance they’ve logged since they started using the Fitbit Tracker.”

I must admit, I do feel a bit more motivated when I earn a Fitbit badge…

I want to use this concept in my next role in Human Resources. Perhaps it can be attached to a leadership skill curriculum such as giving a badge for completing a workshop on Performance Management, or Change Management, or Interviewing skills.

I can also see use with a LMS where employees could earn badges for completing their self-directed learning modules. The gaming aspect, a little competition, and a lot more learning! Winning combination!


Fitbit. (n.d.). Retrieved June 30, 2015, from
Walker, R. (2010, June 11). Lifelong Learning. Retrieved June 30, 2015, from

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s